MT-Kael’thas

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Final Boss: Kael’thas Sunstrider

This version of the Kael’thas Sunstrider encounter bears some resemblance to its 25-man predecessor in The Eye. It is divided into 2 phases and all DPS cooldowns should be reserved for Phase 2.

Phase 1

During Phase 1 Kael’thas mostly casts spells doing only minor physical damage. Fireball will be Kael’s standard attack and should be interrupted whenever possible. He will also occasionally AE with Flame Strike.

During Phase 1 Kael’thas will summon a Phoenix to assist him. All DPS should switch to the Phoenix immediately after it spawns. The Phoenix will choose a randomly selected player to follow and will pause every few seconds to cast Burn, a fire AE that will hit any players within melee range. The Phoenix will sometimes cast Fireball and Fire Blast.

When the Phoenix dies it will release an Ember Blast AE and turn into a Phoenix Egg. You must continue DPS on the egg and kill it or the Phoenix will be reborn. Phase 2 will begin when Kael’thas is at 50% life and you should make sure both the Phoenix and its egg are destroyed before it happens.

Phase 2

When Phase 2 begins at 50% Kael’thas will immediately cast Gravity Lapse. This launches all players into the air and allows you to float freely as if in water. During Gravity Lapse each player will take a steady 400 DPS and three Arcane Spheres move about the room. Touching one of these spheres will deal ~2000 DPS so they must be avoided at all costs.

This phase is about survival and it’s up to each player to stay away from the Arcane Spheres to stay alive. The small DoT during Gravity Lapse is easily manageable by a healer and all ranged DPS should keep the burn on Kael’thas while dodging the spheres.

After 20 or 30 seconds the party falls back to the ground and Kael’thas weakens for a short period allowing you to attack him without retaliation. At 25% he will cast a second Gravity Lapse and at 10% a third. High DPS is key during this phase because if he is under 25% after his first weaken then he will only cast the final Gravity lapse at 10%. Most groups should be able to down him during or shortly after this second Gravity Lapse.

After Kael dies make sure to loot his head to complete “Hard to Kill” and to complete the quest for Heroic Magisters’ Terrace attunement. You may exit the dungeon quickly by clicking on the teleportation orb in the back of the room.

Kael’thas Sunstrider’s Loot Table

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