Beta 8820: Cambios no documentados

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Enorme parche 668 MB, Manténganse sintonizando a esta página que iremos actualizándola con los cambios!

Actualizaciones
08:30 - Wowhead Talent Calculator has been updated to the latest build (8820)
07:30 - 20 recetas de joyería incorporadas.
07:25 - Temporada 1 coste de Honor adicionado.
07:10 - 12 recetas de herrería
07:00 - Resumen de cambios sin analizar
06:30 - Nuevas habilidades del caballero de la muerte
06:22 - Nuevas Mazmorras y Nivel 80
05:55 - Recetas de Ingienería actualizadas.
05:55 - Warlock Glyphs adicionado.
05:55 - Rogue Glyphs adicionado.
05:45 - Mage Glyphs adicionado.
05:40 - cambios de clases no documentados

20 recetas de joyería incorporadas.
Beta 8820: Cambios no documentados - Todowow

Temporada 1 coste de Honor adicionado.
Beta 8820: Cambios no documentados - Todowow Beta 8820: Cambios no documentados - Todowow

Beta 8820: Cambios no documentados - Todowow

12 nuevas recetas de herrería
Beta 8820: Cambios no documentados - Todowow

Cambios por confirmar

- Zul’Drak ahora posee su propia música.
- Judgements no hacen daño (bugged)
- Violet Hold requiere una llave para poder entrar.
- Antonidas posee una estatua en el memorial de Antonidas, Dalaran.
- El vendedor de tartas/pasteles de Dalaran cambia nuevamente su título.
- Estatua enorme junto a la zona de vuelo principal en Dalaran.
- Nuevas recetas de herrería en Dalaran.
- Nuevas recetas para ingenieros incluida el Porta-Mailbox.
- Los frostbold de magos vuelven a su tamaño normal.
- Cabalgar en las grandes ciudades se ha reparado.
- Halls of Stone y Halls of Lightning están ahora en Storm Peaks, no más teleporter a Violet Citadel en Dalaran
- Talbuk graficos solucionado.
- Death Knight brillo verde neón.
- Death Knight pueden aprender nueva aura que le permite caminar encima del agua.
- Swipe ahora golpea 4 objetivos.
- Rampage heavily actualizado- ahora incorpora un buffo de 5% crit a todos los aliados cercanos.
- Death Strike buff, ahora sana sin diseases si es killing blow.
- Frost Strike RP costo reducido a 40.
- Runic Power Mastery ahora incrementa max RP en 10 por rango
- Wandering Plague (DK Unholy talento) ahora tienes las probabilidad , depende del crítico, de causar daño AOE y causar el doble de daño por enfermedad.
- Icy Touch buffo de daño ~15%, se reduce la duración del Frost Fever.
- Blood Aura actualizado - Todos los miembros de la party/raid son sanados en un 1% del daño que causan.
- Frost Aura back to magic resistance
- Unholy Aura buffo no se acumula con efectos similares.
- Unbreakable Armor cooldown reducido de 2 min a 1, ahora incrementa la fortaleza en un 10%.
- Shield Break eliminado, nueva habilidad que parece ser NYI
- Death Knight: Death Grip eliminado
- Paladin aura de Concentración: Todos los miembros del grupo o la raid dentro de 30 yardas pierden un 35% de probabilidades de ser interrumpido mientran castean.
- Heart Strike nuevo icon.
- Summon Gargoyle’s cooldown reducido de 5 a 3 minutos.
- Anti-Magic Zone tiene nuevo icon.

Nuevas habilidades del caballero de la muerte

Beta 8820: Cambios no documentados - Todowow Beta 8820: Cambios no documentados - Todowow

Path of Frost - El aura de congelación del Death Knight crea una capa de hielo debajo de sus pies permitiendole caminar encima del agua. Funciona mientras permance en la montura.
Rune Strike - Golpe instántaneo al objetivo causandole el daño del arma. Solo puede utilizarse despues que el Death Knight realiza daño melee o ataques críticos de hechizos.

Nuevas Mazmorras y Nivel 80

El nivel del cap aumentado a 80. Storm Peaks estará disponible. Icecrown permance no disponible.

Las siguientes mazmorras están disponibles:

  • Halls of Lightning
  • Halls of Stone
  • Caverns of Time: Stratholme
  • The Occulus
  • Utgarde Pinnacle
  • Heroica: The Nexus (No se necesita attunement — solo nivel 80)

Gundrak y Ahn’kahet: El viejo reino estará casi listo. También agilizamo la curva de niveleo del 70-80.

Tigole-Blizzard Poster

Recetas de Ingienería actualizadas.

Beta 8820: Cambios no documentados - Todowow

Inscripción
Se actualizan los glifos de los cazadores, mago, pícaros y brujos
Cazador
Glyph - Aimed Shot 01 (Hunter): Decreases the cooldown of Aimed Shot by (-1) sec.
Glyph - Arcane Shot 01 (Hunter): Your Arcane Shot refunds 20% of its mana cost if the target has one of your Stings active on it.
Glyph - Aspect of the Beast 01 (Hunter): Increases the attack power bonus of Aspect of the Beast for you and your pet by an additional 2%.
Glyph - Aspect of the Monkey 01 (Hunter): While Aspect of the Moneky is active, each time you dodge you gain 30% increased movement speed for 6 sec. This speed does not stack with other movement speed increasing effects.
Glyph - Aspect of the Viper 01 (Hunter): You regenerate mana from Aspect of the Viper as if you had 15% less mana in your current mana pool.
Glyph - Bestial Wrath 01 (Hunter): Decreases the cooldown of Bestial Wrath by (-20) sec.
Glyph - Deterrence 01 (Hunter): Decreases the cooldown of Deterrence by (-20) sec.
Glyph - Disengage 01 (Hunter): Decreases the cooldown of Disengage by (-5) sec.
Glyph - Freezing Trap 01 (Hunter): When your Freezing Trap breaks, the victim is afflicted with a 40% snare, recovering 10% per sec. for 4 sec.
Glyph - Frost Trap 01 (Hunter): Increases the radius of the effect from your Frost Trap by 2 yards.
Glyph - Hunter’s Mark 01 (Hunter): Increases the attack power bonus of your Hunter’s Mark by 20%.
Glyph - Immolation Trap 01 (Hunter): Decreases the duration of the effect from your Immolation Trap by 6000 sec., but damage while active is increased by 100%
Glyph - Improved Aspect of the Hawk 01 (Hunter): Increases the effect of Improved Aspect of the Hawk by an additional 6.
Glyph - Multi-Shot 01 (Hunter): Decreases the cooldown of Multi-Shot by (-1) sec.
Glyph - Rapid Fire 01 (Hunter): Increases the haste from Rapid Fire by an additional 8%.
Glyph - Serpent Sting 01 (Hunter): Increases the duration of your Serpent Sting by 3 sec.
Glyph - Snake Trap 01 (Hunter): Your Snake Trap creates 2 additional snakes.
Glyph - Steady Shot 01 (Hunter): Increases the damage dealt by Steady Shot by 10% when your target is afflicted with Serpent Sting.
Glyph - Trueshot Aura 01 (Hunter): Increases the attack power bonus of Trueshot Aura by an additional 2%.
Glyph - Volley 01 (Hunter): Decreases the mana cost of Volley by 20%.
Glyph - Wyvern Sting 01 (Hunter): Decreases the cooldown of your Wyvern Sting by (-15) sec., but decreases the damage it deals by 20%.

Magos
Glyph of Arcane Explosion 01 (Mage): Reduces mana cost of Arcane Explosion by 10%.
Glyph of Arcane Missiles 01 (Mage): Increases the range of Arcane Missiles by 5 yards.
Glyph of Arcane Power 01 (Mage): Increases the duration of Arcane Power by 3 sec.
Glyph of Blink 01 (Mage): Increases the distance you travel with the Blink spell by 5 yards.
Glyph of Evocation 01 (Mage): Your Evocation ability also causes you to regain 15% of your health over its duration.
Glyph of Fireball 01 (Mage): Increases the initial damage dealt by Fireball by 5%, but removes the damage over time effect.
Glyph of Fireblast 01 (Mage): Increases the critical strike chance of Fireblast by 50% when the target is stunned or incapacitated.
Glyph of Frost Nova 01 (Mage): Your Frost Nova targets can take an additional 20% damage before the Frost Nova effect automatically breaks.
Glyph of Frostbolt 01 (Mage): Increases the damage dealt by Frostbolt by 5%, but removes the slowing effect.
Glyph of Ice Armor 01 (Mage): Your Ice Armor and Frost Armor spells grant an additional 20% armor and resistance.
Glyph of Ice Block 01 (Mage): Your Frost Nova cooldown is now reset every time you use Ice Block.
Glyph of Ice Lance 01 (Mage): Increases the range of your Ice Lance by 5 yards.
Glyph of Icy Veins 01 (Mage): Your Icy Veins ability also removes all movement slowing and cast time slowing effects.
Glyph of Improved Scorch 01 (Mage): The Improved Scorch talent now generates 5 applications of the Improved Scorch effect each time Scorch is cast.
Glyph of Invisibility 01 (Mage): Increases the duration of the Invisibility effect by 5 sec.
Glyph of Mage Armor 01 (Mage): Your Mage Armor spell grants an additional 20% mana regeneration while casting.
Glyph of Mana Gem 01 (Mage): Increases the mana recieved from using a mana gem by 10%.
Glyph of Polymorph 01 (Mage): Your Polymorph spell also removes all damage over time effects from the target.
Glyph of Remove Curse 01 (Mage): Your Remove Curse spell also makes the target immune to all Curses for 6 sec.
Glyph of Water Elemental 01 (Mage): Reduces the cooldown of your Summon Water Elemental spell by (-30) sec.

Rogue
Glyph - Adrenaline Rush 01 (Rogue): Decreases the cooldown of Adrenaline Rush by (-60) sec.
Glyph - Ambush 01 (Rogue): Increases the range on Ambush by 5 yards.
Glyph - Backstab 01 (Rogue): Increases the damage dealt by Backstab to stunned and incapacitated targets by 20%.
Glyph - Blade Flurry 01 (Rogue): Reduces the energy cost of Blade Flurry by 100%.
Glyph - Crippling Poison 01 (Rogue): Increases the chance to trigger Crippling Poison by 10%.
Glyph - Deadly Throw 01 (Rogue): Increases the range on Deadly Throw by 5 yards.
Glyph - Evasion 01 (Rogue): Increases the duration of Evasion by 5 sec.
Glyph - Eviscerate 01 (Rogue): Increases the critical strike chance of Eviscerate by 10%.
Glyph - Expose Armor 01 (Rogue): Increases the duration of Expose Armor by 10 sec.
Glyph - Feint 01 (Rogue): Reduces the energy cost of Feint by 10.
Glyph - Garrote 01 (Rogue): Increases periodic damage dealt by Garrrote by 45%, but decreases the duration by 3 sec.
Glyph - Ghostly Strike 01 (Rogue): Increases the damage dealt by Ghostly Strike by 50% and the duration of its effect by 4 sec., but increases its cooldown by 10 sec.
Glyph - Gouge 01 (Rogue): Reduces the power cost of Gouge by 10.
Glyph - Hemorrhage 01 (Rogue): Increases the damage bonus against targets afflicted by Hemorrhage by 40%.
Glyph - Preparation 01 (Rogue): Decreases the cooldown of Preparation by (-2) min.
Glyph - Rupture 01 (Rogue): Increases the duration of Rupture by 5 sec.
Glyph - Sap 01 (Rogue): Increases the duration of Sap by 10 sec.
Glyph - Shiv 01 (Rogue): Reduces the energy cost of Shiv by 5.
Glyph - Sinister Strike 01 (Rogue): Your Sinister Strike critical strikes have a 40% chance to add an additional combo point.
Glyph - Slice and Dice 01 (Rogue): Increases the duration of Slice and Dice by 3 sec.
Glyph - Sprint 01 (Rogue): Decreases the cooldown of Sprint by (-60) sec.

Warlock
Glyph of Banish (Warlock): Increases the duration of your Banish by 5 sec.
Glyph of Conflagrate (Warlock): Reduces tha mana cost of your Conflagrate by 20%.
Glyph of Corruption (Warlock): You Corruption spell has a 4% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
Glyph of Curse of Agony (Warlock): Increases the duration of your Curse of Agony by 4 sec.
Glyph of Death Coil (Warlock): Increases the duration of your Death Coil by 0.5.1 sec.
Glyph of Fear (Warlock): Increases the damage your Fear target can take before the Fear effect is removed by 20%.
Glyph of Felguard (Warlock): Increases your Felguard’s physical damage by 20%.
Glyph of Felhunter (Warlock): Increases your Felhunter’s spell damage by 20%.
Glyph of Health Funnel (Warlock): Increases the chance you’ll resist spell interruption when channeling your Health Funnel spell by 100%.
Glyph of Healthstone (Warlock): You receive 30% more healing from using a healthstone.
Glyph of Howl of Terror (Warlock): Reduces the cooldown on your Howl of Terror spell by (-8) sec.
Glyph of Imp (Warlock): Increases your Imp’s spell damage by 20%.
Glyph of Searing Pain (Warlock): Increases the critical strike bonus of your Searing Pain by 20%.
Glyph of Shadow Bolt (Warlock): Reduces the mana cost of your Shadow Bolt by 10%.
Glyph of Shadowburn (Warlock): Increases the critical strike chance of Shadowburn by 20% when the target is below 35% health.
Glyph of Siphon Life (Warlock): Increases the effect of your Siphon Life spell by 20%.
Glyph of Soulstone (Warlock): Increases the amount of health a player gains from resurrecting via your Soulstone by 100%.
Glyph of Succubus (Warlock): Increases the duration of your Succubus’s Seduction by 3 sec.
Glyph of Unstable Affliction (Warlock): Decreases the casting time of your Unstable Affliction by 0.2.1 sec.
Glyph of Voidwalker (Warlock): Increases your Voidwalker’s health by 20%.

Cambios no documentados en las clases
General
Many talents which gave pushback resist changed to reduction in casting time lost.

Druid
Swipe - Now hits 4 targets, up from 3.
Savage Roar - Now increases attack power by 40%, up from 35%. Duration increased from 9/12/15/18/21 seconds to 14/19/24/29/34 seconds.

Hunter
Disengage - Cooldown increased from 5 to 30 seconds, range increased from 5 to 10 yards, no longer requires melee weapon.
Track X - Now additionally increases damage dealt to X.
Aspect of the Beast - Melee attack power boost now additionally affects the hunter’s pet.
Aspect of the Monkey - Now additionally reduces all damage taken. This is possibly only if you have Aspect Mastery.
Serpent Sting - RAP coefficient doubles, was 0.1 now 0.2.
Survivalist - Now increaes stamina instead of health.
Deterrance - Level changed from 20 to 60.
Improved Feign Death - now called Survival Tactics, reduces CD of disengage instead of reducing damage
Surefooted - Reduces the duration of movement imparing effects by 16/25/50%, up from 10/20/30%.
Deflection - Now additionally reduces the duration of all Disarm effects used against you by 50%. This does not stack with other Disarm duration reducing effects.
Wyvern Sting - Damage is now dealt over 6 seconds, down from 12. Damage unchanged.
Improved Hunter’s Mark - Causes 66% of your Hunter’s Mark ability’s base attack power to apply to melee attack power as well, up from 40%.
Improved Stings - All effects increased from 6/12/18% to 10/20/30%
Trueshot Aura - Now affects raid members.
Pathfinding - Now additionally increases your speed while mounted by 5/10%. The mounted movement speed increase does not stack with other effects.
Spirit Bond - Now additionally increases healing done to you and your pet by 5%.
Distracting Shot - Now a 6 second taunt, instead of simply causing threat.
Recovery - Cooldown reduced from 5 to 3 minutes.
Kill Command - Cooldown reduced from 2 to 1 minute.
Animal Handler - Now increaeses your pet’s chance to hit by 2/4%, and reduces the cooldown of your Master’s Call ability by 5/10 sec. Also now marked as Not Yet Implemented.
Focused Fire - Now increases the critical strike chance of your pet’s special abilities by 10/20% while Kill Command is active instead of increasing the critical strike chance of your Kill Command ability by 10/20%.
Chimera Shot - You deal 125% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
Improved Steady Shot - Your Steady Shot hits have a 5/10/100% chance to increase the damage done by your next Aimed Shot, Arcane Shot or Chimera Shot by 15%, and reduce the mana cost of your next Aimed Shot, Arcane Shot or Chimera Shot by 40%. Now marked as not yet implemented.
Rapid Recuperation - Reduces the mana and focus cost of all shots and abilities by you and your pet by 20/40/60% while under the effect of Rapid Fire, and you gain mana equal to 50/100/150% of the damage you do under the effect of Rapid Killing over 6 sec.
Marked for Death - Increases your damage done by your shots and the damage done by your pet’s special abilities by 1/2/3/4/5% on marked targets, and increases the critical strike damage bonus of your Aimed Shot, Steady Shot, Kill Shot or Chimera Shot by 2/4/6/8/10%.
Aspect Mastery - Increases the mana returned from your Aspect of the Viper by 10%, reduces the damage done to you while in Aspect of the Monkey by 10% and increases the attack power bonus gained with Aspect of the Hawk by 50%, up from 2%/2%/10%.
Master’s Call - Now useable while stunned. Level 75.
Hunting Party - Cooldown removed, but now only affects Arcane Shot, Explosive Shot, and Steady Shot.
Potent Venom - Now named Noxious Stings.
Noxious Stings - If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 15/25/50% of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by 1/2/3%. Marked as Not Yet Implemented.
Explosive Shot - Now an additional DoT tick when cast.
T.N.T. (New Talent) - Your Immolation Trap, Explosive Trap and Explosive Shot have a 5/10/15% to stun targets for 2 sec when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15%.
Hunter vs. Wild (New talent) - Increases you and your pet’s attack power and ranged attack power equal to 30% of your total Stamina
Lock and Load (New talent) - You have a 33/66/100% chance when you trap a target and a 10/20/30% chance when you Sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.
Separation Anxiety (New talent) - When your pet is greater than 20 yards from you or is out of line of sight of you, its damage is increased by 2/%/6/8/10, and when you and your pet are within 20 yards of each other, you and your pet’s movement speed is increased by 2/4/6/8/10%. Marked as not yet implemented.

Mage
No changes

Paladin
Summon Warhorse - Renamed Warhorse
Vengeance - Now stacks up to 2 times, down from 3.
Summon Charger - Renamed Charger
Seal of Vengeance, Seal of Corruption - DoT duration reduced from 18 to 15 seconds.

Priest
Improved Holy Concentration - New icon
Mind Sear - Mana cost reduced from 67% to 28% of base.

Rogue
Gouge - No longer awards a combo point.
Mace Specialization - Now increases the damage dealt by your critical strikes with maces by 2/4/6/8/10%, up from 1/2/3/4/5%. However, no longer gives a chance to stun.

Shaman
Improved Stormstrike - New icon
Spectral Transformation - New icon
Maelstrom Weapon - New icon
Feral Spirit - New icon
Blessing of the Eternals - New icon

Warlock
No changes (they just applied the downranking change to a few spells they had missed)

Warrior
Thunder Clap - Cooldown increased from 4 to 6 seconds.
Bloodsurge - Now makes Slam instant, instead of reducing its swing time by 100%.
Enrage - Melee damage bonus reduced from 5/10/15/20/25% to 3/6/9/12/15%, but now has unlimited charges.
Mace Specialization - Now generates 10 rage, but chance to stun removed.
Deathwish - Tooltip clarified. This is an enrage effect.
Improved Berserker Rage - Effect increased form 5/10 to 10/20 rage.
Blood Frenzy - Effect reduced from 2/4% to 1/2%
Shield Mastery - Now increased you block value instead of increasing the amount blocked by your shield.
Improved Charge - Rage generated increased from 3/6 to 5/10.
Improved Mortal Strike - New effect: Increases the damage caused by your Mortal Strike ability by 2/4/6/8/10% and gives your Enraged Assault ability a 6/12/18/24/30% chance to refresh the cooldown of Mortal Strike.
Rampage - New effect: Your melee critical hits cause you to go on a rampage, increasing melee critical hit chance of all party and raid members within 20 yds by 5%. Lasts 10 sec.
Bladestorm - Duration increased from 4.5 to 6 seconds.
Intensify Rage - New effect: Reduces the cooldown of your Bloodrage, Berserker Rage, Recklessness and Deathwish abilities by 11/22/33%.
Improved Shield Block: Cooldown reduction increased from 5/10 seconds to 10/20 seconds.
Shield Wall - Damage reduction increased from 50% to 60%.
Unrelenting Assault - Cooldown reduction increased from 1/2 seconds to 2/4 seconds.
Strength of Arms - 2 ranks now, down from 3. Effect increases from 1/2/3% to 2/4%.
Furious Resolve - New effect: Your normal melee attacks have a 50/100% chance to reduce all healing done to the target by 25% for 8 sec. This can stack up to 2 times.
Stalwart Protector - Now named Justified Killing. Effect increased from 1/2 rage to 3/6 rage, but no longer triggers on dodging.
Shield Block - Cooldown increased from 30 seconds to 1 minute. New effect: Increases your chance to block and block value by 100% for 5 sec.
Titans Grip - Now only 1 rank, attack speed decrease removed.
Improved Sunder Armor - Now named Puncture.
Heroic Leap - New icon
Trauma - New icon
Enraged Assault - Now has 10 second cooldown.
Wrecking Crew (New talent)- Your melee critical hits have a 20/40/60/80/100% chance to Enrage you, increasing all damage caused by 3/6/9/12/15% for 12 sec.
Unending Fury (New talent) - Reduces the rage cost of your Cleave, Whirlwind and Bloodthirst abilities by 1/2/3/4/5 and gives your Enraged Assault ability a 6/12/18/24/30% chance to refresh the cooldown of Bloodthirst.
Taste for Blood (New talent)- Whenever your Rend ability causes damage, you have a 10/20/30% chance of allowing the use of your Overpower ability for 5 secs.

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El articulo tiene 1 comentario. Haz tu comentario.
FReeDoM - 22 Ago 08 a las 07:19:25

Se han vuelto a quedar agusto con los warriors… :S